3D art for VR
VR puts you inside your art and lets you experience your creations like never before. It truly is amazing to see what you've made in true-to-life scale.
If you're a 3D artist, a game developer, or just someone who enjoys art, I highly recommend that you check out the VR world. Sure, we have a long way to go in making virtual reality truly photo-real, but that doesn't mean it isn't an incredible medium for artist already.
I've been working in VR since 2017, and I've noticed some things that make VR very different when it comes to making 3D art. For example, every mistake you make appears 10x bigger. Every texture that isn't properly mapped to a surface screams at you. Don't even get me started on animation.
Over the last couple years of developing games for VR, and playing my fair share as well, it's dawned on me that while art is a lot harder to make, it also is a lot more rewarding. When you see a person react to your 3D world and say, "wow, there are cracks in the floor," or "it looks so real," you can't help but smile. It's somehow a lot more special when people can inhabit your art than merely look at it.
Quick art tip for VR: be sure to look at your models and textures in the headset as you make them, you'd be surprised how different scale and individual pixels look in the headset.
One thing I love to do in my VR art is add little Easter Eggs for people to find. In our current project, HAX, I've hidden a bunch of quirky stories in the art for players to find. Sure, I've added Nicolas Cage's face to plenty of projects in the past, in places that no one would ever see - you've probably subconsciously been looking at his face for years. I'm not the only artist that does.
Back to my point...
3D art for VR offers artists the ability to truly create a world for people to explore. How deep does the VR rabbit hole go, you might ask? All I'll say is, how deep do you want it to go?